Introduction:
In my previous post I laid out a general argument that many people have that video games cause youth to be violent, and the video game industry should internally fix itself to stop creating these kinda of games.
The problem with this discussion overall is that in terms of academic research the amount of reports and article that video games are not bad for people is equal to the amount stating that is is bad. So being an opinion off of research alone does not make for an informed decision.
Examples:
Discovery Channel News Report:
Why Games Are Not Bad:
As I previously stated there is a large amount of research that support both sides so one of the arguments many people use in light of that is that the game industry as a whole should self regulate this content and fix the issue. The problem with that is you cant just regulate and entire industry no other media receives this kind of attack when television and movies both have content that could leave an impression on minors, and yes it is true that young children are impressionable so those who care for them regulate the movies and television they watch until they are mature enough to handle the content. Letting a child watch related R movies all their childhood would have a drastic effect on the child and even have an effect on how they view the world because they were not ready for that level of mature content. They do this by using the each mediums recommended age ratings. If only games had a similar system in place... oh wait...
Image Courtesy of: The Independent UK
Games depict many different kinds of actions from violence to baking, and parkour. Yet violence is the only one that has the power to cross into reality? Eddie Makuck wrote an article for gamespot.com (Article Here) as to why games are not bad his comparison is very similar to this explanation "Finding that a young man who committed a violent crime also
played a popular video game, such as Call of Duty, Halo, or Grand Theft Auto,
is as pointless as pointing out that the criminal also wore socks". It is this kind of logic that in the end in my opinion beats out the other argument. The games industry has regulated itself all that is required it tells you right on the box what might be "bad" about the game and its contents, and while getting that information at a young age may be detrimental following the system laid out by the industry will get rid of some of these problems. In the pervious post the CBS video showed a study that said ages 12- 18 played at least 1 M rated game. By the guidelines laid out by the industry many of them should not be playing those games. The creators of games understand the maturity level of the content they create its up to consumers to do their part in making sure the children who play game play the ones that have content aimed at their age range to insure proper mental development.

No comments:
Post a Comment